M:tG card similarity search
· Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Name | Mana | Type | Text |
---|---|---|---|
Celestial Crusader | 2WW | Creature — Spirit | Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1. 2/2 |
Sylvok Battle-Chair | 4GG | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +4/+4 and has trample. Equip {5}{G}{G} |
Bronze Horse | 7 | Artifact Creature — Horse | Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it. 4/4 |
Ghost Warden | 1W | Creature — Spirit | {T}: Target creature gets +1/+1 until end of turn. 1/1 |
Saddle of the Cavalier | 2G | Artifact — Equipment | Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less. Equip {3} |
Ragged Veins | 1B | Enchantment — Aura | Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life. |
Dragon Mantle | R | Enchantment — Aura | Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn." |
Ceremonial Groundbreaker | 1GW | Artifact — Equipment | Equipped creature gets +2/+1 and has trample. Equip Citizen {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Meteoric Mace | 4RR | Artifact — Equipment | Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) |
Maze of Ith | Land | {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. |