Card Codex

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17 May 2024: Card library updated.

Drogskol Cavalry

5WW · Creature — Spirit Knight

Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4

Similar cards

Color identity:
NameManaTypeText
Sylvan Brushstrider 2GCreature — Beast When Sylvan Brushstrider enters the battlefield, you gain 2 life. 3/2
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Totem Speaker 4GCreature — Elf Druid Whenever a Beast enters the battlefield, you may gain 3 life. 3/3
Resplendent Mentor 4WCreature — Kithkin Cleric White creatures you control have "{T}: You gain 1 life." 2/2
The Lost and the Damned 1UREnchantment Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
Seascape Aerialist 4UCreature — Merfolk Wizard Ally Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3
Nyxborn Eidolon 1BEnchantment Creature — Spirit Bestow {4}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+1. 2/1
Eidolon of Rhetoric 2WEnchantment Creature — Spirit Each player can't cast more than one spell each turn. 1/4
Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Ivory Cup 1Artifact Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
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