Card Codex

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17 May 2024: Card library updated.

Drogskol Cavalry

5WW · Creature — Spirit Knight

Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4

Similar cards

Color identity:
NameManaTypeText
Cunning Bandit 1RRCreature — Human Warrior Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it. 2/2
Hired Muscle 1BBCreature — Human Warrior Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it. 2/2
Aerial Predation 2GInstant Destroy target creature with flying. You gain 2 life.
Silent Attendant 2WCreature — Human Cleric {T}: You gain 1 life. 0/2
Soulmender WCreature — Human Cleric {T}: You gain 1 life. 1/1
Vampire Sovereign 3BBCreature — Vampire Noble Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. 3/4
Mobilization 2WEnchantment Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
Secretkeeper 3UCreature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2
Darkling Stalker 3BCreature — Shade Spirit {B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. 1/1
Faramir, Steward of Gondor 1WULegendary Creature — Human Noble Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. 2/2
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