M:tG card similarity search
5WW · Creature — Spirit Knight
Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Sanctimony | 1W | Enchantment | Whenever an opponent taps a Mountain for mana, you may gain 1 life. |
Prowl, Pursuit Vehicle | Legendary Artifact — Vehicle | Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever another creature or Vehicle enters the battlefield under your control, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl. 2/3 | |
Rampaging Ferocidon | 2R | Creature — Dinosaur | Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. 3/3 |
Overgrown Estate | WBG | Enchantment | Sacrifice a land: You gain 3 life. |
Zuran Orb | 0 | Artifact | Sacrifice a land: You gain 2 life. |
Ethereal Usher | 5U | Creature — Spirit | {U}, {T}: Target creature can't be blocked this turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/3 |
Tamiyo's Safekeeping | G | Instant | Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
Zephid | 4UU | Creature — Illusion | Flying Shroud (This creature can't be the target of spells or abilities.) 3/4 |
Kruin Striker | 1R | Creature — Human Warrior | Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. 2/1 |
A-Circuit Mender | 3 | Artifact Creature — Insect | When Circuit Mender enters the battlefield, you gain 3 life. When Circuit Mender leaves the battlefield, draw a card. 2/3 |