Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Drogskol Infantry

1W · Creature — Spirit Soldier

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/2

Similar cards

Color identity:
NameManaTypeText
Thoughtbound Phantasm UCreature — Spirit Defender Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm. As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn't have defender. 2/2
Angelic Page 1WCreature — Angel Spirit Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1
Howling Banshee 2BBCreature — Spirit Flying When Howling Banshee enters the battlefield, each player loses 3 life. 3/3
Geist of the Lonely Vigil 1WCreature — Spirit Cleric Defender, flying Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard. 2/3
Protect the Negotiators 1UInstant Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.
Stonerise Spirit 1WCreature — Spirit Bird Flying {4}, Exile a card from your graveyard: Target creature gains flying until end of turn. 1/2
Secure the Scene 4WSorcery Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Plagued Rusalka BCreature — Spirit {B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. 1/1
Foul Familiar 2BCreature — Spirit Foul Familiar can't block. {B}, Pay 1 life: Return Foul Familiar to its owner's hand. 3/1
Paragon of New Dawns 3WCreature — Human Soldier Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.) 2/2
Page 76