M:tG card similarity search
1W · Creature — Spirit Soldier
Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.) 2/2
Name | Mana | Type | Text |
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Elspeth, Sun's Champion | 4WW | Legendary Planeswalker — Elspeth | [+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying." Loyalty 4 |
Ambush Paratrooper | 1W | Creature — Human Soldier | Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2 |
Krovikan Horror | 3B | Creature — Horror Spirit | At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand. {1}, Sacrifice a creature: Krovikan Horror deals 1 damage to any target. 2/2 |
Sunhome Stalwart | 1W | Creature — Human Soldier | First strike Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 2/2 |
Tradewind Rider | 3U | Creature — Spirit | Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand. 1/4 |
Soulsworn Spirit | 3U | Creature — Spirit | Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |
Fiend Binder | 3W | Creature — Human Soldier | Whenever Fiend Binder attacks, tap target creature defending player controls. 3/2 |
Veteran's Powerblade | 3 | Artifact — Equipment | Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Lowland Tracker | 4W | Creature — Human Soldier | First strike Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 2/2 |
Weary Prisoner | 3R | Creature — Human Werewolf | Defender Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/6 |