Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Drogskol Reaver

5WU · Creature — Spirit

Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5

Similar cards

Color identity:
NameManaTypeText
Stigma Lasher RRCreature — Elemental Shaman Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game. 2/2
Imperial Lancer WCreature — Human Knight Imperial Lancer has double strike as long as you control a Dinosaur. 1/1
Oversoul of Dusk G/WG/WG/WG/WG/WCreature — Spirit Avatar Protection from blue, from black, and from red 5/5
Harrier Strix UCreature — Bird Flying When Harrier Strix enters the battlefield, tap target permanent. {2}{U}: Draw a card, then discard a card. 1/1
Brightflame XRRWWSorcery Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Noble Purpose 3WWEnchantment Whenever a creature you control deals combat damage, you gain that much life.
Blade Historian R/WR/WR/WR/WCreature — Human Cleric Attacking creatures you control have double strike. 2/3
Pouncing Kavu 1RCreature — Kavu Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) First strike If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste. 1/1
Razormane Masticore 5Artifact Creature — Masticore First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature. 5/5
Pact Weapon 3BArtifact — Equipment As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
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