M:tG card similarity search
3W · Creature — Spirit Soldier
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Safe Passage | 2W | Instant | Prevent all damage that would be dealt to you and creatures you control this turn. |
Champion Lancer | 4WW | Creature — Human Knight | Prevent all damage that would be dealt to Champion Lancer by creatures. 3/3 |
Lost Soul | 1BB | Creature — Spirit Minion | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |
Repel the Abominable | 1W | Instant | Prevent all damage that would be dealt this turn by non-Human sources. |
Fog Bank | 1U | Creature — Wall | Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank. 0/2 |
Accursed Spirit | 3B | Creature — Spirit | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 3/2 |
Dawn Elemental | WWWW | Creature — Elemental | Flying Prevent all damage that would be dealt to Dawn Elemental. 3/3 |
Ethereal Haze | W | Instant — Arcane | Prevent all damage that would be dealt by creatures this turn. |
Forfend | 1W | Instant | Prevent all damage that would be dealt to creatures this turn. |
Lingering Tormentor | 3B | Creature — Spirit | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2 |