M:tG card similarity search
3W · Creature — Spirit Soldier
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Soratami Cloud Chariot | 5 | Artifact | {2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn. |
| Enshrouding Mist | W | Instant | Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. |
| Angus Mackenzie | GWU | Legendary Creature — Human Cleric | {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2 |
| Oyobi, Who Split the Heavens | 6W | Legendary Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying. 3/6 |
| Azorius Ploy | 1WWU | Instant | Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn. |
| Vengeful Archon | 4WWW | Creature — Archon | Flying {X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker. 7/7 |
| Vampire Revenant | 3B | Creature — Vampire Spirit | Flying 3/1 |
| Soldevi Heretic | 2U | Creature — Human Cleric | {W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card. 2/2 |
| Ethersworn Shieldmage | 1WU | Artifact Creature — Vedalken Wizard | Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn. 2/2 |
| Khârn the Betrayer | 3R | Legendary Creature — Astartes Berserker | Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it. 5/1 |