M:tG card similarity search
· Land — Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}.
Name | Mana | Type | Text |
---|---|---|---|
Ketria Crystal | 3 | Artifact | {T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Raugrin Crystal | 3 | Artifact | {T}: Add {U}, {R}, or {W}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Savai Crystal | 3 | Artifact | {T}: Add {R}, {W}, or {B}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Zagoth Crystal | 3 | Artifact | {T}: Add {B}, {G}, or {U}. Cycling {2} ({2}, Discard this card: Draw a card.) |
Haunt of the Dead Marshes | B | Creature — Nightmare Elf | When Haunt of the Dead Marshes enters the battlefield, scry 1. {2}{B}: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature. 1/1 |
Guardian of Ghirapur | 2W | Creature — Angel | Flying When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/3 |
Elvish Guidance | 2G | Enchantment — Aura | Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield. |
Serpentine | Creature — Wurm | Landfall — Whenever a land enters the battlefield under your control, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +3/+3 | |
Vorinclex | 3GG | Legendary Creature — Phyrexian Praetor | Trample, reach When Vorinclex enters the battlefield, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle. {6}{G}{G}: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery. 6/6 |
Ragamuffyn | 2B | Creature — Zombie Cleric | Hellbent — {T}, Sacrifice a creature or land: Draw a card. Activate only if you have no cards in hand. 2/2 |