M:tG card similarity search
GW · Instant
Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
Name | Mana | Type | Text |
---|---|---|---|
Timberland Guide | 1G | Creature — Human Scout | When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Shaman en-Kor | 1W | Creature — Kor Cleric Shaman | {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 |
A-Symmetry Sage | U | Creature — Human Wizard | Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn. 0/3 |
Symmetry Sage | U | Creature — Human Wizard | Flying Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. 0/2 |
Duskshell Crawler | 1G | Creature — Insect | When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. 0/3 |
Ancestral Vengeance | BB | Enchantment — Aura | Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1. |
Yotian Dissident | GW | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control. 1/1 |
Shieldmage Elder | 5W | Creature — Human Cleric Wizard | Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn. 2/3 |
Dueling Coach | 3W | Creature — Human Monk | When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. {4}{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 2/2 |
Arcbond | 2R | Instant | Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. |