Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dross Harvester

1BB · Creature — Horror

Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4

Similar cards

Color identity:
NameManaTypeText
Vital Surge 1GInstant — Arcane You gain 3 life. Splice onto Arcane {1}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Lone Rider 1WCreature — Human Knight First strike, lifelink At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider. 1/1
Locthwain Lancer 4BCreature — Human Knight Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card. 5/5
Triskaidekaphobia 3BEnchantment At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
Glass-Cast Heart 2BArtifact Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice Glass-Cast Heart and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Dark Heart of the Wood BGEnchantment Sacrifice a Forest: You gain 3 life.
Cliffhaven Vampire 2WBCreature — Vampire Warrior Ally Flying Whenever you gain life, each opponent loses 1 life. 2/4
Illusions of Grandeur 3UEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Mind Drain 2BSorcery Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Gray Merchant of Alphabet 3BBCreature — Zombie Performer When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life. 2/4
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