M:tG card similarity search
1BB · Creature — Horror
Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life. 4/4
Name | Mana | Type | Text |
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Mossbeard Ancient | 5GG | Creature — Treefolk | Trample When Mossbeard Ancient enters the battlefield, you gain 5 life. 7/7 |
Dawnhart Geist | 1W | Creature — Spirit Warlock | Whenever you cast an enchantment spell, you gain 2 life. 1/3 |
Neheb, the Eternal | 3RR | Legendary Creature — Zombie Minotaur Warrior | Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6 |
Lifeblood | 2WW | Enchantment | Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. |
Nexus Wardens | 2G | Creature — Satyr Archer | Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life. 1/4 |
Favor of the Woods | 2G | Enchantment — Aura | Enchant creature Whenever enchanted creature blocks, you gain 3 life. |
Vindictive Vampire | 3B | Creature — Vampire | Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life. 2/3 |
Gríma Wormtongue | 2B | Legendary Creature — Human Advisor | Your opponents can't gain life. {T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. 1/4 |
Wicked Visitor | 1B | Creature — Nightmare | Whenever an enchantment you control is put into a graveyard from the battlefield, each opponent loses 1 life. 2/2 |
Essence Symbiote | 1G | Creature — Beast | Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. 2/2 |