Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Drove of Elves

3G · Creature — Elf

Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control. */*

Similar cards

Color identity:
NameManaTypeText
Tahngarth, Talruum Hero 3RRLegendary Creature — Minotaur Warrior Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. 4/4
Elvish Lookout GCreature — Elf Shroud (This creature can't be the target of spells or abilities.) 1/1
Fathom Fleet Swordjack 3RCreature — Orc Pirate Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control. Encore {5}{R} ({5}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 4/3
Coordinated Barrage WInstant Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Windreaver 3WUCreature — Elemental Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. 1/3
Temple of Aclazotz Legendary Land (Transforms from Arguel's Blood Fast.) {T}: Add {B}. {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Miren, the Moaning Well Legendary Land {T}: Add {C}. {3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Thornweald Archer 1GCreature — Elf Archer Reach, deathtouch 2/1
Settle the Wilds 2GSorcery Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
Council's Judgment 1WWSorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Page 81