M:tG card similarity search
3G · Creature — Elf
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control. */*
Name | Mana | Type | Text |
---|---|---|---|
Kin-Tree Invocation | BG | Sorcery | Create an X/X black and green Spirit Warrior creature token, where X is the greatest toughness among creatures you control. |
Stone Giant | 2RR | Creature — Giant | {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. 3/4 |
Mirkwood Channeler | 3G | Creature — Elf Druid | At the beginning of combat on your turn, target Elf you control gains trample and gets +X/+X until end of turn, where X is the number of Forests you control. 3/3 |
Cyclops Gladiator | 1RRR | Creature — Cyclops Warrior | Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. 4/4 |
Glamer Spinners | 4W/U | Creature — Faerie Wizard | Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4 |
Wild Pair | 4GG | Enchantment | Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle. |
Sacred Wolf | 2G | Creature — Wolf | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/1 |
Obscura Confluence | 1WUB | Instant | Choose three. You may choose the same mode more than once. • Until end of turn, target creature loses all abilities and has base power and toughness 1/1. • Target creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) • Target player returns a creature card from their graveyard to their hand. |
Wake the Reflections | W | Sorcery | Populate. (Create a token that's a copy of a creature token you control.) |
Packsong Pup | 1G | Creature — Wolf | At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power. 1/1 |