Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Drowner Initiate

U · Creature — Merfolk Wizard

Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards. 1/1

Similar cards

Color identity:
NameManaTypeText
Another Chance 2BInstant You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Agent of the Fates 1BBCreature — Human Assassin Deathtouch Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. 3/2
Lord of the Forsaken 4BBCreature — Demon Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard. 6/6
Stern Mentor 3UCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player mills two cards." 2/2
Bloodbond March 2BGEnchantment Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Reparations 1WUEnchantment Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Priority Avenger 3WCreature — Bird Wizard Flying Players can't cast instant spells unless a spell or ability is on the stack. 3/4
Refraction Elemental Creature — Elemental Ward—Pay 2 life. Whenever you cast a spell, Refraction Elemental deals 2 damage to each opponent. 4/4
Mystic Redaction 2UEnchantment At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Kaito's Pursuit 2BSorcery Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
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