Card Codex

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17 May 2024: Card library updated.

Drowner of Secrets

2U · Creature — Merfolk Wizard

Tap an untapped Merfolk you control: Target player mills a card. 1/3

Similar cards

Color identity:
NameManaTypeText
Bind the Monster UEnchantment — Aura Enchant creature When Bind the Monster enters the battlefield, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.
Uphill Battle 2REnchantment Creatures played by your opponents enter the battlefield tapped.
Enter the God-Eternals 2UUBSorcery Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Ghitu Journeymage 2RCreature — Human Wizard When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent. 3/2
Harbinger of the Tides UUCreature — Merfolk Wizard You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand. 2/2
Silvergill Douser 1UCreature — Merfolk Wizard {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. 1/1
Corrupted Key BArtifact — Key As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Gleaming Overseer 1UBCreature — Zombie Wizard When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. 1/4
Juntu Stakes 2Artifact Creatures with power 1 or less don't untap during their controllers' untap steps.
Fifty Feet of Rope 1Artifact Climb Over — {T}: Target Wall can't block this turn. Tie Up — {3}, {T}: Target creature doesn't untap during its controller's next untap step. Rappel Down — {4}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
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