M:tG card similarity search
9 · Creature — Eldrazi Crab
Flash (You may cast this spell any time you could cast an instant.) Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn. 5/7
Name | Mana | Type | Text |
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Tilonalli's Crown | 1R | Enchantment — Aura | Enchant creature When Tilonalli's Crown enters the battlefield, it deals 1 damage to enchanted creature. Enchanted creature gets +3/+0 and has trample. |
Edgewall Innkeeper | G | Creature — Human Peasant | Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.) 1/1 |
Domesticated Mammoth | 1G | Snow Creature — Mammoth | Domesticated Mammoth enters the battlefield with a token copy of Pacifism attached to it. 5/4 |
Sarulf's Packmate | 3G | Creature — Wolf | When Sarulf's Packmate enters the battlefield, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Sisay's Ingenuity | U | Enchantment — Aura | Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." |
Spire Serpent | 4U | Creature — Serpent | Defender Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender. 3/5 |
Mardu Skullhunter | 1B | Creature — Human Warrior | Mardu Skullhunter enters the battlefield tapped. Raid — When Mardu Skullhunter enters the battlefield, if you attacked this turn, target opponent discards a card. 2/1 |
Vorrac Battlehorns | 2 | Artifact — Equipment | Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Flinthoof Boar | 1G | Creature — Boar | Flinthoof Boar gets +1/+1 as long as you control a Mountain. {R}: Flinthoof Boar gains haste until end of turn. (It can attack and {T} this turn.) 2/2 |
Airdrop Aeronauts | 3WW | Creature — Dwarf Scout | Flying Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life. 4/3 |