M:tG card similarity search
3U · Creature — Human Wizard
When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/4
Name | Mana | Type | Text |
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Merfolk Skydiver | GU | Creature — Merfolk Mutant | Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1 |
Toluz, Clever Conductor | W/UUU/B | Legendary Creature — Human Rogue | When Toluz, Clever Conductor enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand. 3/1 |
High-Speed Hoverbike | 2 | Artifact — Vehicle | Flash Flying When High-Speed Hoverbike enters the battlefield, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2 |
Surprise Party | 2W | Enchantment | When Surprise Party enters the battlefield, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party. Robots you control get +1/+0 and have vigilance. |
Giant Ambush Beetle | 3B/GR | Creature — Insect | Haste When Giant Ambush Beetle enters the battlefield, you may have target creature block it this turn if able. 4/3 |
Undermountain Adventurer | 3G | Creature — Giant Warrior | Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. 3/4 |
Grey Knight Paragon | 4W | Creature — Astartes Knight | Flash Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead. 4/4 |
Soul Swindler | 4B | Creature — Demon Employee | As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3 |
Skinrender | 2BB | Creature — Phyrexian Zombie | When Skinrender enters the battlefield, put three -1/-1 counters on target creature. 3/3 |
Supply Runners | 4W | Creature — Dog | When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. 2/2 |