M:tG card similarity search
2B · Creature — Skeleton Warrior
{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/1
Name | Mana | Type | Text |
---|---|---|---|
Mass Mutiny | 3RR | Sorcery | For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. |
Sage-Eye Harrier | 4W | Creature — Bird Warrior | Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/5 |
Riding Red Hare | 2W | Sorcery | Target creature gets +3/+3 and gains horsemanship until end of turn. (It can't be blocked except by creatures with horsemanship.) |
Bruse Tarl, Boorish Herder | 2RW | Legendary Creature — Human Ally | Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.) 3/3 |
Gaea's Gift | 1G | Instant | Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) |
Cavern Crawler | 2R | Creature — Insect | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) {R}: Cavern Crawler gets +1/-1 until end of turn. 0/3 |
Wrangle | 1R | Sorcery | Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn. |
Tainted Strike | B | Instant | Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
Jeweled Spirit | 3WW | Creature — Spirit | Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn. 3/3 |
Rot Farm Mortipede | 3B | Creature — Insect | Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. 3/4 |