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17 May 2024: Card library updated.

Druid Class

1G · Enchantment — Class

(Gain the next level as a sorcery to add its ability.) Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Similar cards

Color identity:
NameManaTypeText
Drain Power UUSorcery Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
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Gigantomancer 7GCreature — Human Shaman {1}: Target creature you control has base power and toughness 7/7 until end of turn. 1/1
Testament of Faith WEnchantment {X}: Testament of Faith becomes an X/X Wall creature with defender in addition to its other types until end of turn.
Sentinel 4Artifact Creature — Shapeshifter {0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) 1/1
Rune-Tail, Kitsune Ascendant 2WLegendary Creature — Fox Monk When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. 2/2
The Skullspore Nexus 6GGLegendary Artifact This spell costs {X} less to cast, where X is the greatest power among creatures you control. Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures. {2}, {T}: Double target creature's power until end of turn.
Tablet of Epityr 1Artifact Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
Zof Consumption 4BBSorcery Each opponent loses 4 life and you gain 4 life.
Spire Barrage 4RSorcery Spire Barrage deals damage to any target equal to the number of Mountains you control.
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