M:tG card similarity search
2W · Creature — Spirit
Flying Untap all creatures you control during each other player's untap step. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Elvish Hunter | 1G | Creature — Elf Archer | {1}{G}, {T}: Target creature doesn't untap during its controller's next untap step. 1/1 |
Famished Paladin | 1W | Creature — Vampire Knight | Famished Paladin doesn't untap during your untap step. Whenever you gain life, untap Famished Paladin. 3/3 |
Winter Orb | 2 | Artifact | As long as Winter Orb is untapped, players can't untap more than one land during their untap steps. |
Stoic Angel | 1GWU | Creature — Angel | Flying, vigilance Players can't untap more than one creature during their untap steps. 3/4 |
Lurking Roper | 2G | Creature — Horror | Lurking Roper doesn't untap during your untap step. Whenever you gain life, untap Lurking Roper. 4/5 |
Static Orb | 3 | Artifact | As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps. |
Thousand Moons Infantry | 2W | Creature — Human Soldier | Untap Thousand Moons Infantry during each other player's untap step. 2/4 |
Vulshok Gauntlets | 2 | Artifact — Equipment | Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Deserter's Quarters | 2 | Artifact | You may choose not to untap Deserter's Quarters during your untap step. {6}, {T}: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped. |
Containment Membrane | 2U | Enchantment — Aura | Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step. |