M:tG card similarity search
2W · Creature — Spirit
Flying Untap all creatures you control during each other player's untap step. 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Shake the Foundations | 2R | Instant | Shake the Foundations deals 1 damage to each creature without flying. Draw a card. |
| Single Combat | 3WW | Sorcery | Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn. |
| Collision | 1R/G | Instant | Collision deals 6 damage to target creature with flying. |
| Leaf Arrow | G | Instant | Leaf Arrow deals 3 damage to target creature with flying. |
| Pierce the Sky | 1G | Instant | Pierce the Sky deals 7 damage to target creature with flying. |
| Shredding Winds | 2G | Instant | Shredding Winds deals 7 damage to target creature with flying. |
| Sakashima the Impostor | 2UU | Legendary Creature — Human Rogue | You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step." 3/1 |
| Pretender's Claim | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls. |
| Double Take | 3UU | Instant | Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards. |
| Skyshroud Archer | G | Creature — Elf Archer | {T}: Target creature with flying gets -1/-1 until end of turn. 1/1 |