M:tG card similarity search
1G · Creature — Dryad
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. 1/3
Name | Mana | Type | Text |
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Ransom Note | 1 | Artifact — Clue | When Ransom Note enters the battlefield, surveil 1. {2}, Sacrifice Ransom Note: Choose one — • Cloak the top card of your library. • Goad target creature. • Draw a card. |
Pox | BBB | Sorcery | Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control, then sacrifices a third of the lands they control. Round up each time. |
Moonbow Illusionist | 2U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1 |
Traverse the Outlands | 4G | Sorcery | Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle. |
Nassari, Dean of Expression | 3RR | Legendary Creature — Efreet Shaman | At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells. Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression. 4/4 |
Primal Growth | 2G | Sorcery | Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle. |
Living Twister | RRG | Creature — Elemental | {1}{R}, Discard a land card: Living Twister deals 2 damage to any target. {G}: Return a tapped land you control to its owner's hand. 2/5 |
Suntail Squadron | 2WW | Instant | Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process. |
Azusa's Many Journeys | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Dirtcowl Wurm | 4G | Creature — Wurm | Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm. 3/4 |