M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Name | Mana | Type | Text |
---|---|---|---|
Ondu Greathorn | 3W | Creature — Beast | First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. 2/3 |
Ruham Djinn | 5W | Creature — Djinn | First strike Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common. 5/5 |
Eidolon of Obstruction | 1W | Enchantment Creature — Spirit | First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate. 2/1 |
Bronzeplate Boar | 2R | Artifact Creature — Equipment Boar | Trample Equipped creature gets +3/+2 and has trample. Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 3/2 |
Jaded Sell-Sword | 3R | Creature — Dragon Warrior | When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. 4/3 |
Slimy Burrito Illusion | Stickers | {TK}{TK} — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {TK}{TK}{TK} — Double strike {TK}{TK} — 2/4 {TK}{TK}{TK}{TK} — 5/6 | |
Knight of the Hokey Pokey | WW | Creature — Knight | First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2 |
Darksteel Mutation | 1W | Enchantment — Aura | Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. |
Gliding Licid | 2U | Creature — Licid | {U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying. 2/2 |
Kor Blademaster | 1W | Creature — Kor Warrior | Double strike Equipped Warriors you control have double strike. 1/1 |