Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dub

2W · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Similar cards

Color identity:
NameManaTypeText
Rhox Pummeler 5GCreature — Rhino Soldier Rhox Pummeler enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Rhox Pummeler has trample as long as it has a shield counter on it. 6/3
Krovikan Whispers 3UEnchantment — Aura Enchant creature Cumulative upkeep {U} or {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature. When Krovikan Whispers is put into a graveyard from the battlefield, you lose 2 life for each age counter on it.
Allosaurus Shepherd GCreature — Elf Shaman This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types. 1/1
Curse of Obsession 4REnchantment — Aura Curse Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.
Damping Sphere 2Artifact If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
Seeker 2WWEnchantment — Aura Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Weapons Trainer RWCreature — Human Soldier Ally Other creatures you control get +1/+0 as long as you control an Equipment. 3/2
Grumgully, the Generous 1RGLegendary Creature — Goblin Shaman Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it. 3/3
Inner Calm, Outer Strength 2GInstant — Arcane Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Bigger on the Inside 3RGEnchantment — Aura Enchant artifact or land Enchanted permanent has "{T}: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)
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