M:tG card similarity search
1GW · Enchantment
No more than one creature can attack each combat. No more than one creature can block each combat.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dromar, the Banisher | 3WUB | Legendary Creature — Dragon | Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands. 6/6 |
| Condemn | W | Instant | Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. |
| Subdue | G | Instant | Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value. |
| Gossamer Chains | WW | Enchantment | Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn. |
| Glarewielder | 4R | Creature — Elemental Shaman | Haste When Glarewielder enters the battlefield, up to two target creatures can't block this turn. Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/1 |
| Gang of Devils | 5R | Creature — Devil | When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets. 3/3 |
| Mongrel Pack | 3G | Creature — Dog | When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens. 4/1 |
| Unstoppable Ogre | 2R | Artifact Creature — Ogre Warrior | When Unstoppable Ogre enters the battlefield, target creature can't block this turn. 4/1 |
| Tower Geist | 3U | Creature — Spirit | Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2 |
| Spelling Bee | 2G | Creature — Alien Insect | Flying, deathtouch Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1. 1/1 |