Card Codex

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17 May 2024: Card library updated.

Dueling Grounds

1GW · Enchantment

No more than one creature can attack each combat. No more than one creature can block each combat.

Similar cards

Color identity:
NameManaTypeText
Knife and Death 2BBSorcery Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
One Thousand Lashes 2WBEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
Ghor-Clan Rampager 2RGCreature — Beast Trample Bloodrush — {R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn. 4/4
Skarrg Goliath 6GGCreature — Beast Trample Bloodrush — {5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn. 9/9
Invisibility UUEnchantment — Aura Enchant creature Enchanted creature can't be blocked except by Walls.
Master Symmetrist 2GGCreature — Rhino Druid Reach Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn. 4/4
Wake the Dead XBBInstant Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Stone Catapult 4BCreature — Human Soldier {T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared. 1/2
Goldmeadow Dodger WCreature — Kithkin Rogue Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. 1/1
Tezzeret's Reckoning 1UInstant Exile three random cards from your library face down and look at them. For as long as they remain exiled, you may play one of those cards.
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