M:tG card similarity search
1W · Creature — Phyrexian Soldier
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) As long as it's your turn, Duelist of Deep Faith has first strike. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hat Trick | 1W | Instant | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. |
Leech Fanatic | 1B | Creature — Human Warlock | As long as it's your turn, Leech Fanatic has lifelink. 2/2 |
Shinka, the Bloodsoaked Keep | Legendary Land | {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn. | |
Standing Army | 2WW | Creature — Human Soldier | As long as you're standing, Standing Army has vigilance. 2/4 |
Fists of the Demigod | 1B/R | Enchantment — Aura | Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
Fallaji Chaindancer | 3R | Creature — Human Soldier | {2}: Fallaji Chaindancer gains double strike until end of turn. 2/4 |
True Conviction | 3WWW | Enchantment | Creatures you control have double strike and lifelink. |
Livonya Silone | 2RRGG | Legendary Creature — Human Warrior | First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 4/4 |
Priest of Possibility | 1W | Creature — Kor Cleric | When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2 |
Ghostblade Eidolon | 2W | Enchantment Creature — Spirit | Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike. 1/1 |