Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Duelist of Deep Faith

1W · Creature — Phyrexian Soldier

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) As long as it's your turn, Duelist of Deep Faith has first strike. 2/2

Similar cards

Color identity:
NameManaTypeText
Possessed Barbarian 2RRCreature — Human Barbarian Horror First strike Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target red creature." 3/3
Leech Gauntlet 1BArtifact Creature — Equipment Leech Lifelink Equipped creature has lifelink. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Rapid Fire 3WInstant Cast this spell only before blockers are declared. Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever the creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Expedition Skulker 1BCreature — Vampire Rogue Expedition Skulker has deathtouch as long as you control another Rogue. 2/2
Grabby Tabby 3GCreature — Cat Guest Grabby Tabby has vigilance as long as you control a stickered permanent. 4/3
Inner-Flame Igniter 2RCreature — Elemental Warrior {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. 2/2
Knight of the Hokey Pokey WWCreature — Knight First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2
Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Raking Claws 1RInstant Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Akroma's Memorial 7Legendary Artifact Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Page 50