M:tG card similarity search
2GU · Legendary Creature — Human Detective
Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters the battlefield or attacks, investigate. The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. */*
Name | Mana | Type | Text |
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Needletooth Raptor | 3R | Creature — Dinosaur | Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls. 2/2 |
Thriving Rats | 1B | Creature — Rat | When Thriving Rats enters the battlefield, you get {E}{E} (two energy counters). Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it. 1/2 |
Aerial Formation | U | Instant | Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn. |
Dread Linnorm | 6G | Creature — Snake Dragon | Dread Linnorm can't be blocked by creatures with power 3 or less. 7/6 |
Grave Endeavor | 5BB | Instant | Roll two d10 and choose one result. Return a creature card from your graveyard to the battlefield with a number of +1/+1 counters on it equal to that result. Then each opponent loses X life and you gain X life, where X is the other result. |
Enraged Ceratok | 2GG | Creature — Rhino | Enraged Ceratok can't be blocked by creatures with power 2 or less. 4/4 |
Flourishing Fox | W | Creature — Fox | Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling {1} ({1}, Discard this card: Draw a card.) 1/1 |
Second Thoughts | 4W | Instant | Exile target attacking creature. Draw a card. |
Trumpeting Carnosaur | 4RR | Creature — Dinosaur | Trample When Trumpeting Carnosaur enters the battlefield, discover 5. {2}{R}, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker. 7/6 |
Isperia's Skywatch | 5U | Creature — Vedalken Knight | Flying When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 3/3 |