Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dune Chanter

2G · Creature — Plant Druid

Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way. 2/3

Similar cards

Color identity:
NameManaTypeText
Hall of Oracles Land {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Horizon Seeker 2GCreature — Human Warrior Boast — {1}{G}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. (Activate only if this creature attacked this turn and only once each turn.) 3/2
Sea of Sand Plane — Rabiah Players reveal each card they draw. Whenever a player draws a land card, that player gains 3 life. Whenever a player draws a nonland card, that player loses 3 life. Whenever chaos ensues, put target permanent on top of its owner's library.
Sylvan Brushstrider 2GCreature — Beast When Sylvan Brushstrider enters the battlefield, you gain 2 life. 3/2
Ishkanah, Grafwidow 4GLegendary Creature — Spider Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. {6}{B}: Target opponent loses 1 life for each Spider you control. 3/5
Flame Fusillade 3RSorcery Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."
Seer's Sundial 4Artifact Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
Extract from Darkness 3UBSorcery Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
A-Speakeasy Server 4WCreature — Bird Citizen Flying When Speakeasy Server enters the battlefield, you gain 1 life for each creature you control. 3/3
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
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