M:tG card similarity search
· Land
Dungeon Descent enters the battlefield tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Gold Myr | 2 | Artifact Creature — Myr | {T}: Add {W}. 1/1 |
| Iron Myr | 2 | Artifact Creature — Myr | {T}: Add {R}. 1/1 |
| Leaden Myr | 2 | Artifact Creature — Myr | {T}: Add {B}. 1/1 |
| Palladium Myr | 3 | Artifact Creature — Myr | {T}: Add {C}{C}. 2/2 |
| Silver Myr | 2 | Artifact Creature — Myr | {T}: Add {U}. 1/1 |
| Golden Hind | 1G | Creature — Elk | {T}: Add {G}. 2/1 |
| Geode Grotto | Land — Cave | (Transforms from Dowsing Device.) {T}: Add {R}. {2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery. | |
| Torn Between Heads | Sorcery | Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player. | |
| Siege Zombie | 1B | Creature — Zombie | Tap three untapped creatures you control: Each opponent loses 1 life. 2/2 |
| Hidden Herbalists | 1G | Creature — Human Druid | Revolt — When Hidden Herbalists enters the battlefield, if a permanent you controlled left the battlefield this turn, add {G}{G}. 2/2 |