M:tG card similarity search
3UU · Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
Name | Mana | Type | Text |
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Deadbridge Chant | 4BG | Enchantment | When Deadbridge Chant enters the battlefield, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand. |
Arming Gala | 3GW | Enchantment | At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1. |
Barren Glory | 4WW | Enchantment | At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. |
Prowling Geistcatcher | 3B | Creature — Human Rogue | Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control. 2/4 |
Nahiri's Resolve | 3RW | Enchantment | Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep. |
Preferred Selection | 2GG | Enchantment | At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library. |
Nautiloid Ship | 4 | Artifact — Vehicle | Flying When Nautiloid Ship enters the battlefield, exile target player's graveyard. Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. Crew 3 5/5 |
The Parting of the Ways | 4RR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend. II — Time travel, then time travel. III — For each opponent, destroy up to one target artifact that player controls. |
Dark-Dweller Oracle | 1R | Creature — Goblin Shaman | {1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.) 2/2 |
Phyrexian Devourer | 6 | Artifact Creature — Phyrexian Construct | When Phyrexian Devourer's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value. 1/1 |