M:tG card similarity search
B · Sorcery
Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.
Name | Mana | Type | Text |
---|---|---|---|
Huddle Up | 2U | Sorcery | Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card. |
Blood Poet | 2B | Creature — Vampire Cleric | Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: Blood Poet gains lifelink until end of turn. −3: Target opponent discards a card. You gain life equal to its converted mana cost. 3/2 |
Arrogant Outlaw | 2B | Creature — Vampire Noble | When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2 |
Marauding Blight-Priest | 2B | Creature — Vampire Cleric | Whenever you gain life, each opponent loses 1 life. 3/2 |
Giant Cindermaw | 2R | Creature — Dinosaur Beast | Trample Players can't gain life. 4/3 |
Weed Strangle | 3BB | Sorcery | Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Epicure of Blood | 4B | Creature — Vampire | Whenever you gain life, each opponent loses 1 life. 4/4 |
Angel of Destiny | 3WW | Creature — Angel Cleric | Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6 |
Scroll of Avacyn | 1 | Artifact | {1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life. |
Everybody Lives! | 1W | Instant | All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. |