Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dusk

2WW · Sorcery

Destroy all creatures with power 3 or greater.

Similar cards

Color identity:
NameManaTypeText
Arctic Foxes 1WCreature — Fox Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1
Territorial Witchstalker 1GCreature — Wolf Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. 2/3
Bloodthorn Taunter 1RCreature — Human Scout Haste {T}: Target creature with power 5 or greater gains haste until end of turn. 1/1
Intrepid Outlander 1GCreature — Orc Ranger Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3
Sunseed Nurturer 2WCreature — Human Druid Wizard At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}. 1/1
Crackdown 2WEnchantment Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Marble Titan 3WCreature — Giant Creatures with power 3 or greater don't untap during their controllers' untap steps. 3/3
Meekstone 1Artifact Creatures with power 3 or greater don't untap during their controllers' untap steps.
Warden of the Chained 1RGCreature — Minotaur Warrior Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. 4/4
Bar Entry 3WInstant Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
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