M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Harvesttide Sentry | 1G | Creature — Human Warrior | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. 3/1 |
Henry Wu, InGen Geneticist | BGU | Legendary Creature — Human Scientist | Henry Wu, InGen Geneticist and other Human creatures you control have exploit. (When a creature with exploit enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token. 1/4 |
Phyrexian Dreadnought | 1 | Artifact Creature — Phyrexian Dreadnought | Trample When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater. 12/12 |
Stubborn Denial | U | Instant | Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead. |
Riptide Mangler | 1U | Creature — Beast | {1}{U}: Change Riptide Mangler's base power to target creature's power. (This effect lasts indefinitely.) 0/3 |
Greenhilt Trainee | 3G | Creature — Elf Warrior | {T}: Target creature gets +4/+4 until end of turn. Activate only if Greenhilt Trainee's power is 4 or greater. 2/3 |
Squeak By | W | Sorcery — Adventure | Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn. |
Expel the Interlopers | 3WW | Sorcery | Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number. |
Paladin of Predation | 5GG | Creature — Phyrexian Knight | Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) Paladin of Predation can't be blocked by creatures with power 2 or less. 6/7 |
Sidar Kondo of Jamuraa | 2GW | Legendary Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.) 2/5 |