M:tG card similarity search
3B · Creature — Horse
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3
Name | Mana | Type | Text |
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Blistercoil Weird | U/R | Creature — Weird | Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it. 1/1 |
Hundred-Handed One | 2WW | Creature — Giant | Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5 |
Ishkanah, Broodmother | 3G | Legendary Creature — Spider | Reach Other Spiders you control get +1/+2. {1}{B/G}, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook. 3/5 |
Blue Scarab | W | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent. |
Krosa | Plane — Dominaria | All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}. | |
Sea Gate Banneret | W | Creature — Kor Warrior | {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2 |
Viridian Betrayers | 1GG | Creature — Phyrexian Elf Warrior | Viridian Betrayers has infect as long as an opponent is poisoned. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 3/1 |
Mirran Bardiche | 4W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.) |
Pardic Lancer | 4R | Creature — Human Barbarian | Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. 3/2 |
Fervent Charge | 1RWB | Enchantment | Whenever a creature you control attacks, it gets +2/+2 until end of turn. |