M:tG card similarity search
3B · Creature — Horse
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Sacred Armory | 2 | Artifact | {2}: Target creature gets +1/+0 until end of turn. |
Show of Valor | 1W | Instant | Target creature gets +2/+4 until end of turn. |
Titanic Growth | 1G | Instant | Target creature gets +4/+4 until end of turn. |
Tower of Champions | 4 | Artifact | {8}, {T}: Target creature gets +6/+6 until end of turn. |
Untamed Might | XG | Instant | Target creature gets +X/+X until end of turn. |
Wax | G | Instant | Target creature gets +2/+2 until end of turn. |
Wielding the Green Dragon | 1G | Sorcery | Target creature gets +4/+4 until end of turn. |
Barkshell Blessing | G/W | Instant | Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Vug Lizard | 1RR | Creature — Lizard | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/4 |
Flourishing Bloom-Kin | 1G | Creature — Plant Elemental | Flourishing Bloom-Kin gets +1/+1 for each Forest you control. Disguise {4}{G} When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle. 0/0 |