Card Codex

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17 May 2024: Card library updated.

Dusk Charger

3B · Creature — Horse

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3

Similar cards

Color identity:
NameManaTypeText
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Sporeback Wolf 1GCreature — Wolf As long as it's your turn, Sporeback Wolf gets +0/+2. 2/2
Wild Nacatl GCreature — Cat Warrior Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. 1/1
Minotaur Tactician 3RCreature — Minotaur Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. 1/1
Shinechaser 1WUCreature — Faerie Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1
Coastal Bulwark 2Artifact Creature — Wall Defender Coastal Bulwark gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3
Scurrid Colony 1GCreature — Squirrel Reach Scurrid Colony gets +2/+2 as long as you control eight or more lands. 2/2
Giant Tortoise 1UCreature — Turtle Giant Tortoise gets +0/+3 as long as it's untapped. 1/1
Ramunap Hydra 3GCreature — Snake Hydra Vigilance, reach, trample Ramunap Hydra gets +1/+1 as long as you control a Desert. Ramunap Hydra gets +1/+1 as long as there is a Desert card in your graveyard. 3/3
Snarling Warg 3BCreature — Wolf Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, Snarling Warg gets +1/+0. 3/4
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