Card Codex

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17 May 2024: Card library updated.

Dusk Legion Dreadnought

5 · Artifact — Vehicle

Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 4/6

Similar cards

Color identity:
NameManaTypeText
Ruinous Path 1BBSorcery Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Regna, the Redeemer 5WLegendary Creature — Angel Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. 4/4
Rigo, Streetwise Mentor G/WWW/ULegendary Creature — Cat Citizen Rigo, Streetwise Mentor enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card. 2/2
Rathi Fiend 3BCreature — Phyrexian Horror Mercenary When Rathi Fiend enters the battlefield, each player loses 3 life. {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 2/2
Thornwatch Scarecrow 6Artifact Creature — Scarecrow Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) Thornwatch Scarecrow has vigilance as long as you control a white creature. 4/4
Venser, Corpse Puppet UBLegendary Creature — Phyrexian Zombie Wizard Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn. 1/3
Burn the Impure 1RInstant Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
Martyrs' Tomb 2WBEnchantment Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
Arterial Flow 1BBSorcery Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
Pack's Betrayal 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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