M:tG card similarity search
1B · Creature — Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Bonded Fetch | 2U | Creature — Homunculus | Defender, haste {T}: Draw a card, then discard a card. 0/2 |
| Pirate's Landing | R | Sorcery | Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead. |
| A-Wizard Class | U | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. |
| Wizard Class | U | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. |
| Jadelight Spelunker | XG | Creature — Merfolk Scout | When Jadelight Spelunker enters the battlefield, it explores X times. (To have it explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |
| Alora, Cheerful Assassin | 3UB | Legendary Creature — Halfling Rogue Assassin | Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life. 4/4 |
| Well Rested | 1G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn." |
| Enraged Huorn | 4G | Creature — Treefolk | Trample When Enraged Huorn enters the battlefield, the Ring tempts you. 4/5 |
| Psychic Membrane | 2U | Creature — Wall | Defender (This creature can't attack.) Whenever Psychic Membrane blocks, you may draw a card. 0/3 |
| Oath of the Grey Host | 3B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each create a Food token. II — Each opponent loses 3 life. Create a Treasure token. III — Create three tapped 1/1 white Spirit creature tokens with flying. |