M:tG card similarity search
1B · Creature — Bat
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying 1/1
Name | Mana | Type | Text |
---|---|---|---|
Kindled Heroism | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. |
Storm Strike | R | Instant | Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. |
Aligned Hedron Network | 4 | Artifact | When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) |
Deadeye Duelist | 1R | Creature — Human Assassin | Reach {1}, {T}: Deadeye Duelist deals 1 damage to target opponent. 1/3 |
Boreas Charger | 2W | Creature — Pegasus | Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle. 2/1 |
Track Down | 1G | Sorcery | Scry 3, then reveal the top card of your library. If it's a creature or land card, draw a card. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) |
Razor Hippogriff | 3WW | Creature — Hippogriff | Flying When Razor Hippogriff enters the battlefield, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value. 3/3 |
Blossoming Calm | W | Instant | You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Tajuru Archer | 2G | Creature — Elf Archer Ally | Whenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control. 1/2 |
Windrider Wizard | 2U | Creature — Human Wizard | Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. 2/2 |