Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Duskmantle Operative

1B · Creature — Human Rogue

Duskmantle Operative can't be blocked by creatures with power 4 or greater. 2/2

Similar cards

Color identity:
NameManaTypeText
Abuna Acolyte 1WCreature — Cat Cleric {T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn. 1/1
Orzhov Racketeers 4BCreature — Human Rogue Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 3/2
Bellowsbreath Ogre 2RArtifact Creature — Ogre Shaman Starting intensity 1 Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target. Then Bellowsbreath Ogre intensifies by 1. 3/3
Baron Von Count 1BRLegendary Creature — Human Villain Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5." 3/3
Grond, the Gatebreaker 3BLegendary Artifact — Vehicle Trample As long as it's your turn and you control an Army, Grond, the Gatebreaker is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5
Commencement of Festivities 1GInstant Prevent all combat damage that would be dealt to players this turn.
Defend the Hearth 1GInstant Prevent all combat damage that would be dealt to players this turn.
Elspeth Conquers Death 3WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Telepathic Spies 2UCreature — Human Wizard When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2
Markov Retribution 2RSorcery Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.
Page 460