Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Duskrider Peregrine

5W · Creature — Bird

Flying, protection from black Suspend 3—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/3

Similar cards

Color identity:
NameManaTypeText
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Varina, Lich Queen 1WUBLegendary Creature — Zombie Wizard Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. {2}, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token. 4/4
Wake of Vultures 3BCreature — Bird Flying {1}{B}, Sacrifice a creature: Regenerate Wake of Vultures. 3/1
Priest of the Blood Rite 3BBCreature — Human Cleric When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life. 2/2
Sarcomancy BEnchantment When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token. At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
Maalfeld Twins 5BCreature — Zombie When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. 4/4
Pinion Feast 4GInstant Destroy target creature with flying. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Boneclad Necromancer 3BBCreature — Human Wizard When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token. 3/3
Glimmering Angel 3WCreature — Angel Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2
Spellweaver Eternal 1UCreature — Zombie Naga Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) 2/1
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