M:tG card similarity search
B · Creature — Elf Berserker
Boast — {1}: Target opponent loses 1 life and you gain 1 life. (Activate only if this creature attacked this turn and only once each turn.) 1/2
Name | Mana | Type | Text |
---|---|---|---|
Pulse of the Fields | 1WW | Instant | You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. |
Elvish Eulogist | G | Creature — Elf Shaman | Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. 1/1 |
Ancestor's Prophet | 4W | Creature — Human Cleric | Tap five untapped Clerics you control: You gain 10 life. 1/5 |
Angel of Vitality | 2W | Creature — Angel | Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life. 2/2 |
Contemplation | 1WW | Enchantment | Whenever you cast a spell, you gain 1 life. |
Reaver Drone | B | Creature — Eldrazi Drone | Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature. 2/1 |
Radiant's Dragoons | 3W | Creature — Human Soldier | Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life. 2/5 |
Centaur Safeguard | 2G/W | Creature — Centaur Warrior | ({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life. 3/1 |
Dwarven Forge-Chanter | 1R | Creature — Dwarf Wizard | Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 1/3 |
Vela the Night-Clad | 4UB | Legendary Creature — Human Wizard | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life. 4/4 |