M:tG card similarity search
4 · Artifact Creature — Construct
Whenever Duskworker becomes blocked, regenerate it. {3}: Duskworker gets +1/+0 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hedge Troll | 2G | Creature — Troll Cleric | Hedge Troll gets +1/+1 as long as you control a Plains. {W}: Regenerate Hedge Troll. 2/2 |
Serra Aviary | 3W | World Enchantment | Creatures with flying get +1/+1. |
Consul's Lieutenant | WW | Creature — Human Soldier | First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. 2/1 |
Marauding Knight | 2BB | Creature — Phyrexian Zombie Knight | Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2 |
Mercurial Geists | 2UR | Creature — Spirit | Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn. 1/3 |
Cinder Wall | R | Creature — Wall | Defender When Cinder Wall blocks, destroy it at end of combat. 3/3 |
Fire Urchin | 1R | Creature — Elemental | Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. 1/3 |
Blood Age General | 1R | Creature — Spirit Warrior | {T}: Attacking Spirits get +1/+0 until end of turn. 2/2 |
Niveous Wisps | W | Instant | Target creature becomes white until end of turn. Tap that creature. Draw a card. |
Crimson Muckwader | 1R | Creature — Lizard | Crimson Muckwader gets +1/+1 as long as you control a Swamp. {2}{B}: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 2/1 |