Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Dust

3W · Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile any number of target creatures that have -1/-1 counters on them.

Similar cards

Color identity:
NameManaTypeText
Rysorian Badger 2GCreature — Badger Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. 2/2
Demon of Dark Schemes 3BBBCreature — Demon Flying When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn. Whenever another creature dies, you get {E} (an energy counter). {2}{B}, Pay {E}{E}{E}{E}: Put target creature card from a graveyard onto the battlefield under your control tapped. 5/5
Blitz of the Thunder-Raptor 1RInstant Blitz of the Thunder-Raptor deals damage to target creature or planeswalker equal to the number of instant and sorcery cards in your graveyard. If that creature or planeswalker would die this turn, exile it instead.
Hex 4BBSorcery Destroy six target creatures.
Bounty of the Luxa 2GUEnchantment At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
Khalni Ambush 2GInstant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Pounce 1GInstant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Prey Upon GSorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Hare Raising GSorcery — Adventure Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Strength in Numbers 1GInstant Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
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