M:tG card similarity search
2BR · Creature — Eldrazi
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand. 5/3
| Name | Mana | Type | Text |
|---|---|---|---|
| A-Druidic Ritual | 2G | Sorcery | You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand. |
| March from Velis Vel | 2U | Sorcery | Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Dormant Grove | 3G | Enchantment | At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove. |
| Corpse Hauler | 1B | Creature — Human Rogue | {2}{B}, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand. 2/1 |
| Eccentric Farmer | 2G | Creature — Human Peasant | When Eccentric Farmer enters the battlefield, mill three cards, then you may return a land card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.) 2/3 |
| Flameborn Hellion | 5R | Creature — Hellion | Haste Flameborn Hellion attacks each combat if able. 5/4 |
| Lapse of Certainty | 2W | Instant | Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. |
| Memory Lapse | 1U | Instant | Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. |
| Warchief Giant | 3RR | Creature — Giant Warrior | Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) 5/3 |
| Conduit of Storms | 2R | Creature — Werewolf Horror | Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn. {3}{R}{R}: Transform Conduit of Storms. 2/3 |