M:tG card similarity search
2W · Instant
Choose one — • Remove two time counters from each permanent and each suspended card. • Put two time counters on each permanent with a time counter on it and each suspended card.
Name | Mana | Type | Text |
---|---|---|---|
Ezuri, Claw of Progress | 2GU | Legendary Creature — Phyrexian Elf Warrior | Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. 3/3 |
Song of the Dryads | 2G | Enchantment — Aura | Enchant permanent Enchanted permanent is a colorless Forest land. |
Beastmaster Ascension | 2G | Enchantment | Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. |
Scheming Symmetry | B | Sorcery | Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top. |
Sigil of Distinction | X | Artifact — Equipment | Sigil of Distinction enters the battlefield with X charge counters on it. Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction. Equip—Remove a charge counter from Sigil of Distinction. |
Harold and Bob, First Numens | 2G | Legendary Creature — Treefolk Mutant | Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities. 3/3 |
Workhorse | 6 | Artifact Creature — Horse | Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {C}. 0/0 |
Chaos Orb | 2 | Artifact | {1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb. |
Faerie Trickery | 1UU | Tribal Instant — Faerie | Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. |
Desert Twister | 4GG | Sorcery | Destroy target permanent. |